637 research outputs found

    Reconstruction of 3D faces by shape estimation and texture interpolation

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    This paper aims to address the ill-posed problem of reconstructing 3D faces from single 2D face images. An extended Tikhonov regularization method is connected with the standard 3D morphable model in order to reconstruct the 3D face shapes from a small set of 2D facial points. Further, by interpolating the input 2D texture with the model texture and warping the interpolated texture to the reconstructed face shapes, 3D face reconstruction is achieved. For the texture warping, the 2D face deformation has been learned from the model texture using a set of facial landmarks. Our experimental results justify the robustness of the proposed approach with respect to the reconstruction of realistic 3D face shapes

    A Genetic Algorithm Based Approach for Solving the Minimum Dominating Set of Queens Problem

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    In the field of computing, combinatorics, and related areas, researchers have formulated several techniques for the Minimum Dominating Set of Queens Problem (MDSQP) pertaining to the typical chessboard based puzzles. However, literature shows that limited research has been carried out to solve theMDSQP using bioinspired algorithms. To fill this gap, this paper proposes a simple and effective solution based on genetic algorithms to solve this classical problem. We report results which demonstrate that near optimal solutions have been determined by the GA for different board sizes ranging from 8 × 8 to 11 × 11

    Recognizing complex faces and gaits via novel probabilistic models

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    In the field of computer vision, developing automated systems to recognize people under unconstrained scenarios is a partially solved problem. In unconstrained sce- narios a number of common variations and complexities such as occlusion, illumi- nation, cluttered background and so on impose vast uncertainty to the recognition process. Among the various biometrics that have been emerging recently, this dissertation focus on two of them namely face and gait recognition. Firstly we address the problem of recognizing faces with major occlusions amidst other variations such as pose, scale, expression and illumination using a novel PRObabilistic Component based Interpretation Model (PROCIM) inspired by key psychophysical principles that are closely related to reasoning under uncertainty. The model basically employs Bayesian Networks to establish, learn, interpret and exploit intrinsic similarity mappings from the face domain. Then, by incorporating e cient inference strategies, robust decisions are made for successfully recognizing faces under uncertainty. PROCIM reports improved recognition rates over recent approaches. Secondly we address the newly upcoming gait recognition problem and show that PROCIM can be easily adapted to the gait domain as well. We scienti cally de ne and formulate sub-gaits and propose a novel modular training scheme to e ciently learn subtle sub-gait characteristics from the gait domain. Our results show that the proposed model is robust to several uncertainties and yields sig- ni cant recognition performance. Apart from PROCIM, nally we show how a simple component based gait reasoning can be coherently modeled using the re- cently prominent Markov Logic Networks (MLNs) by intuitively fusing imaging, logic and graphs. We have discovered that face and gait domains exhibit interesting similarity map- pings between object entities and their components. We have proposed intuitive probabilistic methods to model these mappings to perform recognition under vari- ous uncertainty elements. Extensive experimental validations justi es the robust- ness of the proposed methods over the state-of-the-art techniques.

    Civil Society Shifts, Challenges and Responses to COVID-19: Ireland, Scotland and Wales

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    This paper discusses to what degree did civil society organisations (CSOs) felt threatened during COVID-19 in Scotland, Wales and Ireland. The authors explore how civil society organisations handled lockdowns. The authors invited three CSOs from Scotland, Wales and Ireland to describe the variations between cultural and political contexts and the influence of social and environmental dynamics on their work during COVID-19. These three countries have been challenged to a great extent by a high level of uncertainty owing to the full lockdowns during COVID-19. Hitherto, the people of Scotland, Wales and Ireland have been living relaxed and operating smoothly. Lockdowns have created challenges for successful CSOs. This paper focuses on the political reactions and social dynamics of CSOs focused on active grassroots participatory democracy and the philosophy that comes with it as a democratic decision-making mechanism where people have the power to vote on progress in the area of public participation and social change. The central finding in our investigation is that CSOs power to influence their politicians or society and become engaged in changes within their society is minimised during the pandemic

    Hybrid social force-fuzzy logic evacuation simulation model for multiple exits

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    One of the most important aspect of evacuation management system, when it comes to organizing a safer large- scale gathering is crowd dynamics. Utilizing evacuation simulation of crowd dynamics during egress, for planning efficient crowd control can minimize crowd disaster to a great extent. Most of the previous studies on evacuation models have been done over a discrete space which have neglected the uncertainty aspect of an agent’s decision making, especially when it comes to panic situations. This study proposes a model for evacuation simulation under uncertainty conditions in a continuous space via computer simulations. It will focus on developing an intelligent simulation model utilizing one of the artificial intelligence techniques which is fuzzy logic. Social Force Model will be taken as the base for basic agent motion. Membership functions such as distance from the exit, familiarity and visibility of the exit, density of crowd around the exit are incorporated in the fuzzy logic system to model the system. From our findings, it can be deduced that factors such as density, distance, and familiarity all considerably affect the time of evacuation of agents from the threat place. Indeed, uncertainty aspect influences agents’ decision making, thus affecting the result of evacuation time

    The Impact of Potential Crowd Behaviours on Emergency Evacuation: An Evolutionary Game Theoretic Approach

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    Abstract—Crowd dynamics have important applications in evacuation management systems relevant to organizing safer large scale gatherings. For crowd safety, it is very important to study the evolution of potential crowd behaviours by simulating the crowd evacuation process. Planning crowd control tasks via studying the impact of crowd behavioural evolution towards evacuation simulation could mitigate the possibility of crowd disasters that may happen. During a typical emergency evacuation scenario, conflict among agents occurs when agents intend to move to the same location as a result of the interaction of agents within their nearest neighbours. The effect of the agent response towards their neighbourhood is vital in order to understand the effect of variation of crowd behaviours towards the whole environment. In this work, we model crowd motion subject to exit congestion under uncertainty conditions in a continuous space via computer simulations. We model bestresponse, risk-seeking, risk-averse and risk-neutral behaviours of agents via certain game theory notions. We perform computer simulations with heterogeneous populations in order to study the effect of the evolution of agent behaviours towards egress flow under threat conditions. Our simulation results show the relation between the local crowd pressure and the number of injured agents. We observe that when the proportion of agents in a population of risk-seeking agents is increased, the average crowd pressure, average local density and the number of injured agents get increased. Besides that, based on our simulation results, we can infer that crowd disaster could be prevented if the agent population are full of risk-averse and risk-neutral agents despite circumstances that lead to threat consequences

    Uncertainty in a spatial evacuation model

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    Pedestrian movements in crowd motion can be perceived in terms of agents who basically exhibit patient or impatient behavior. We model crowd motion subject to exit congestion under uncertainty conditions in a continuous space and compare the proposed model via simulations with the classical social force model. During a typical emergency evacuation scenario, agents might not be able to perceive with certainty the strategies of opponents (other agents) owing to the dynamic changes entailed by the neighborhood of opponents. In such uncertain scenarios, agents will try to update their strategy based on their own rules or their intrinsic behavior. We study risk seeking, risk averse and risk neutral behaviors of such agents via certain game theory notions. We found that risk averse agents tend to achieve faster evacuation time whenever the time delay in conflicts appears to be longer. The results of our simulations also comply with previous work and conform to the fact that evacuation time of agents becomes shorter once mutual cooperation among agents is achieved. Although the impatient strategy appears to be the rational strategy that might lead to faster evacuation times, our study scientifically shows that the more the agents are impatient, the slower is the egress time

    Adaptive face modelling for reconstructing 3D face shapes from single 2D images

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    Example-based statistical face models using principle component analysis (PCA) have been widely deployed for three-dimensional (3D) face reconstruction and face recognition. The two common factors that are generally concerned with such models are the size of the training dataset and the selection of different examples in the training set. The representational power (RP) of an example-based model is its capability to depict a new 3D face for a given 2D face image. The RP of the model can be increased by correspondingly increasing the number of training samples. In this contribution, a novel approach is proposed to increase the RP of the 3D face reconstruction model by deforming a set of examples in the training dataset. A PCA-based 3D face model is adapted for each new near frontal input face image to reconstruct the 3D face shape. Further an extended Tikhonov regularisation method has been

    Reconstructing 3D face shapes from single 2D images using an adaptive deformation model

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    The Representational Power (RP) of an example-based model is its capability to depict a new 3D face for a given 2D face image. In this contribution, a novel approach is proposed to increase the RP of the 3D reconstruction PCA-based model by deforming a set of examples in the training dataset. By adding these deformed samples together with the original training samples we gain more RP. A 3D PCA-based model is adapted for each new input face image by deforming 3D faces in the training data set. This adapted model is used to reconstruct the 3D face shape for the given input 2D near frontal face image. Our experimental results justify that the proposed adaptive model considerably improves the RP of the conventional PCA-based model
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